Lecture: 3 hours
Discussion: 1 hour
Basic concepts of operating systems and system programming. Processes and interprocess communication/synchronization; virtual memory, program loading and linking; file and I/O subsystems; utility programs. Study of a real operating system.
Prerequisites: (ECS 034 or ECS 036C); (ECS 154A or EEC 170)
Credit restrictions, cross listings: None
Summary of course contents
The four laboratory projects involve modification of Unix-like operating systems such as Linux, FreeBSD, or Minix. The students will gain experience in operating system design and implementation through these assignments. Projects involve design and creation of modified schedulers, addition of I/O drivers, memory allocation, and other projects requiring extensive design and modification of operating system source code. Design, testing and performance evaluation of completed projects are important components in grading these projects.
Goals: Students will be introduced to the design and implementation of modern, process oriented operating systems.
M. McKusick and G. Nevile-Neil, Design and Implementation of the FreeBSD Operating System, Addison-Wesley, 2004.
Students must make changes to the MINIX operating system, which runs standalone on PCs or Sun SPARC stations.
The four laboratory projects involve modification of the MINIX operating system, which is a smaller and more tractable version of UNIX. The students will gain experience in operating system design and implementation through these assignments. Projects involve design and creation of modified schedulers, addition of I/O drivers, memory allocation, and other projects requiring extensive design and modification of MINIX source code. Design, testing and performance evaluation of completed projects are important components in grading these projects.
Engineering Design Statement:
The laboratory projects are open-ended design problems giving students opportunities to consider important design decisions in a modern operating system. Students are graded on the quality of the design and how it is validated through sample test programs. Examinations also include an important component of design questions.
ABET Category Content:
Engineering Science: 2 units
Engineering Design: 2 units
GE3: Science & Engineering
Instructors: K. Levitt and F. Wu
History: 2012.10.16 (F. Wu): Updated course contents: (1) Changed “Minix” to “Unix-like” (which includes Linux, FreeBSD, and Minix); (2) added the concept of threads and multicore; (3) added a sub-topic under File system – “File System reliability and Integrity Check”. Reduced prereqs (was 154A or EEC 70; now 50 or EEC 70; was 154B recommended; that now dropped). Original course description from Nov 1996 (K. Levitt and R. Olsson).
|1||X||an ability to apply knowledge of mathematics, science, computing, and engineering|
|2||X||an ability to design and conduct experiments, as well as to analyze and interpret data|
|3||X||an ability to design, implement, and evaluate a system, process, component, or program to meet desired needs, within realistic constraints such as economic, environmental, social, political, ethical, health and safety, manufacturability, and sustainability|
|4||X||an ability to function on multi-disciplinary teams|
|5||X||an ability to identify, formulate, and solve computer science and engineering problems and define the computing requirements appropriate to their solutions|
|6||an understanding of professional, ethical, legal, security and social issues and responsibilities|
|7||X||an ability to communicate effectively with a range of audiences|
|8||the broad education necessary to understand the impact of computer science and engineering solutions in a global and societal context|
|9||X||a recognition of the need for, and an ability to engage in life-long learning|
|10||knowledge of contemporary issues|
|11||X||an ability to use current techniques, skills, and tools necessary for computing and engineering practice|
|12||X||an ability to apply mathematical foundations, algorithmic principles, and computer science and engineering theory in the modeling and design of computer-based systems in a way that demonstrates comprehension of the tradeoffs involved in design choices|
|13||X||an ability to apply design and development principles in the construction of software systems or computer systems of varying complexity|