Lecture: 3 hours
Discussion: 1 hour
Prerequisite: Course ECS 175
Grading: Letter; group project (75%); exams (25%)
Fundamentals of Virtual Reality (VR) technology, underlying principles, and its potential and limits for useful application; developing a complete virtual reality application. Offered in alternate years.
Expanded Course Descriptions:
As to this lack of textbooks in this area, we will use a combination of lecture and laboratory notes.
Interdisciplinary group projects are a major part of this course. Lectures and lab sessions will prepare the class for the development of virtual reality applications in the particular areas of interest. Groups of 3 to 5 students will select a topic of their choice and submit a project proposal for evaluation and approval by the teaching staff. The group will then develop a complete virtual reality application, document the project on the World Wide Web, and demonstrate.
Engineering Design Statement:
The individual student taking this class will design and document components of a virtual-reality interface system. The specific component of the system to be designed is developed from the current research literature in computer graphics, visualization, geometric modeling and virtual reality. The student will learn how to enhance and optimize existing algorithms, and how to integrate them into a specific application area in Virtual Reality.
Engineering Science: 2 units
Engineering Design: 2 units
Instructors: K. Joy, O. Staadt
Prepared by: K. Joy (September, 2002)
Where as much of the fundamental material for this course is similar to that of courses ECS 175, 177, 275, and 277, the core material is unique to this course. This is the only course that discusses interface issues and display issues in a synthetic environment. It is the only course that discusses computer graphics and visualization techniques to display complex images into stereo environment.