You may bring one page of notes to the final, with writing (as small as you like) on either side. The test paper will have a "cheat sheet" in it explaining the syntax of any OpenGL commands you will need, so do not bother to put OpenGL syntax in your notes. The following topics will be covered: Linear interpolation Rasterization RGB color model Bezier curves Transformation matrices Backface culling Clipping Polygon normals Gouraud shading Normals to parametric surfaces Bezier patches Perspective projection, preserving z-information OpenGL local illumnation model: diffuse, specular, ambient Drawbacks of local illumination Texure mapping: filtering, mip-mapping, finding texture coordinates Display lists and vertex arrays