Topics for final: Anything on the midterm, especially: Bezier curves Modeling transformations (turtle graphics) Linear and bilinear interpolation Modeling in 3D Vertex and face tables Finding the normal to a polygon Parametric surface representations Finding the normal to a parametric surface Gouraud shading vs flat shading Viewing 3D objects World-coordinate transformations for glass-ball interface Camera motions using glRotate, glTranslate, etc. OpenGL PROJECTION and MODELVIEW matrices Perspective projection, perspective divide and homogeneous coordinates Lighting Diffuse, Specular and Ambient lighting Effects of OpenGL Materials specifications Effects of OpenGL Light specifications Limitations of OpenGL local lighting model Texture Mapping Finding texture coordinates Perspective correct texture mapping OpenGL and Glut Things you used in the projects