Summary
A Hardware-Assisted Hybrid Rendering Technique for
Interactive Volume Visualization
Authors:
Brett Wilson and Kwan-Liu Ma, University of California, Davis
Patrick McCormick, Los Alamos National Laboratory
Abstract
Computational science simulations and three-dimensional imaging
systems in use today are producing large quantities of data that
range from gigabytes to petabytes in size. Direct volume rendering,
using hardware-based three dimensional textures, is a common
technique for interactively exploring these data sets. The most
serious drawback of this approach is the finite amount of available
texture memory. In this paper we introduce a hybrid volume rendering
technique based on the use of hardware texture mapping and point-based
rendering. This approach allows us to leverage the performance of
hardware based volume rendering and the flexibilty of point rendering
to enhance, or replace, areas of fine detail. Thus, storage and rendering
resources are put to more efficient use than with direct
volume rendering alone.