Summary
Texture Hardware Assisted Rendering of Time-Varying Volume Data
Authors:
Eric B. Lum and Kwan-Liu Ma
University of California, Davis
John Clyne
National Center for Atmospheric Research
Abstract
In this paper we present a hardware-assisted rendering technique
coupled with a compression scheme for the interactive visual
exploration of time-varying scalar volume data. A palette-based
decoding technique and an adaptive bit allocation scheme
are developed to fully utilize the texturing capability of a commodity
3-D graphics card. Using a single PC equipped with a modest amount of
memory, a texture capable graphics card, and an inexpensive disk array,
we are able to render hundreds of time steps of regularly gridded
volume data (up to 45 millions voxels each time step) at interactive
rates, permitting the visual exploration of large scientific data sets
in both the temporal and spatial domain.