"A Fast Volume Rendering Algorithm for Time-varying Fields Using a Time-Space
Partition (TSP) Tree", with H.-W. Shen and L.-J. Chiang, in Proceedings of Visualization '99 Conference, October 1999. |
pdf
|
|
"Image Graphs - A Novel Interface for Visual Data Exploration", in Proceedings of Visualization '99 Conference, October 1999. |
pdf
|
|
"Parallel Visualization of Large-Scale Aerodynamic Calculations: A Case Study on T3E", with T. Crockett, in Proceedings of 1999 Parallel Visualization and Graphics Symposium, October 1999. |
pdf
|
|
"Parallel Rendering of 3D AMR Data on the SGI/Cray T3E",
the 7th Symposium on the Frontiers of Massively
Parallel Computation, Annapolis, Maryland, February 21-25, 1999.
|
pdf
|
|
"Visualization Case Studies: Drawing a Roadmap for Future Visualization",
with Frits Post,
IEEE Computer Graphics & Applications, September/October 1999.
|
||
|
A Scalable, Cell-Projection Volume Rendering Algorithm for 3D Unstructured Data with Tom Crockett in Proceedings of 1997 IEEE Symposium on Parallel Rendering, October 1997, pp. 95-104. |
summary |
|
Parallel Volume Ray-Casting for Unstructured-Grid Data
on Distributed-Memory Architectures in Proceedings of 1995 Parallel Rendering Symposium, October 30-31, 1995, pp. 23-30. |
summary |
|
Parallel Volume Rendering Using Binary-Swap Compositing with J. Painter, C. Hansen and M. Krogh IEEE Computer Graphics & Applications, Volume 14, Number 4, July 1994, pp. 59-68. |
summary ps |
|
A Data Distributed, Parallel Algorithm for Volume Ray-Traced Rendering with J. Painter, C. Hansen and M. Krogh in Proceedings of 1993 Parallel Rendering Symposium, October 1993, pp. 15-22. |
summary |
|
Volume Seedlings with M. Cohen, J. Painter and M. Mehta in Proceedings of the 1992 ACM Symposium on Interactive 3D Graphics (Volume Seedlings is an extension of Volume Seeds.) |
summary |
|
Volume Seeds: An Interactive Volume Exploration Technique with M. Cohen and J. Painter the Journal of Visualization and Computer Animation, Volume 2, Number 4, 1991 (This paper presents an interactive volume rendering technique using a ray cache.) |
summary |