TCS 131:  Introduction to Character Animation

Description

This course provides students with a thorough introduction to 3D computer animation and the fundamentals of expressive movement theory.  It focuses on the art and practice of character animation, using practical assignments and critiques, along with reference material and analysis.  Theoretical material will include introductory movement theory, the principles of animation, and animation timing.  Practical work will focus on how to use motion to create a sense of character, how to develop a sense of weight and timing in animation, and how to animate motions such as walking and gesturing.   Students will also learn technical skills, such as using forward and inverse kinematics for character animation, and advanced keyframe techniques.  This course will have a heavy project emphasis with students creating several short animations during the quarter using 3D computer animation software.

Required Supplies

Storage media for backing up work (flash drive, etc.)

Advice

A few things to keep in mind:

 

Reference Material

Website:

http://www.cs.ucdavis.edu/~neff/teaching/tcs131s12/index.html

 

Required Texts:

 

Useful References:

Meeting Times

Class Sessions:  TR 12:10-3:00, TCS computer lab.

Office Hours:  Tues. 3-4, Thurs. 11-12 or by appointment, Kemper 3031

TA Office Hours: F 1:00-3:00 in the lab.  These are offered every week, but please e-mail Yejin Kim by the evening before and he will meet you at the lab (rokkim AT ucdavis DOT edu).

Contact Information

Instructor:  Michael Neff

mpneff  AT ucdavis  DOT edu  

530-754-9510

Kemper Hall, 3031

 

Schedule

Note:  Subject to change as needed!

 

 

Week

Lecture

Topic

Deadline/Handout

1

1

April 3

Introduction and Review of Animation Techniques

Assignment 1 out

 

2

Introduction to Laban Movement Analysis (LMA)

Work Time

 

2

3

April 10

Class Critique

Movement basics 

Animation Principles

Work Time

Assignment 1 due Assignment 2 out

 

 

4

Experimental Animation

Work Time

Reading:

Principles of Traditional Animation Applied to 3D Computer Animation by Lasseter and two related web resources (see notes page)

3

5

April 17

Working with sound in Maya

LMA warm-up

Sketch session

 

 

6

 

LMA warm-up and new material

Work time

Reading:

The Uses and Abuses of Cartoon Style in Animation by Bishko

4

7

April 24

Class Critique

 

Assignment 2 due

 

8

LMA warm-up

Observation Exercise

Written Reflection

 

5

9

May 1

LMA Effort Drives

Assignment 3 due

Assignment 4 out

 

10

Articulated Character Animation

 

6

11

May 8

Walking Workshop

Assignment 4 due Assignment 5 out

 

12

Working with reference material

Cycling animation and baking keys

Studio Work Class

 

7

13

May 15

Introduction to Storyboards

Developing a character

Creating effective movement pieces

 

 

14

Class Critique

Assignment 5 due Assignment 6 out

8

15

May 22

Presentation of characters

Presentation of Storyboards

Storyboard and Character Sketch are due

 

16

Expressive Aspects of Motion

 

9

17

May 29

Studio Work Class

 

 

18

Studio Work Class

 

10

19

June 5

Studio Work Class

 

 

20

Class Critique

Assignment 6 due

11

 

Final Exam

 

 

Assignments:

Click on a link below to view the assignment description.

 

Grading

 

The distribution of marks will be as follows:

 

Course Component

Weight

A1

8%

A2

13%

A3

10%

A4

8%

A5

13%

A6

23%

Class Participation

5%

Final Exam

20%

 

Note:  For the last five assignments, students are invited to submit a one page summary that describes what you were trying to achieve, how you went about it and possibly what you feel did or did not work.  This will be considered when evaluating your piece.

 

 

Late Policy

Students are required to have material to present at all critiques.  Failure to present at least a work in progress at a critique will result in a zero grade.  Final versions of material may be submitted late at the penalty of 5% per day late.  A weekend shall count as one day.  All material must be submitted by the end of quarter.

 

Grading Criteria

The following general criteria apply to all assignments.  Specific criteria are included with each assignment description.

Meeting/exceeding project requirements

Demonstrated understanding of concepts

Creativity/originality

Impact/appeal

Technical mastery (including written and oral skills)

Clear communication/story telling

Participation in critiques

Peer comments

One page summary

Peer Evaluations/Critiques

Throughout the course, you will be given the opportunity to critique multiple projects of other students (and vice versa).  These critiques will be a source of valuable feedback on your work and an opportunity to develop your critical judgment.  They are a key part of the learning in the course and you are encouraged to participate fully.