This course provides students with a thorough introduction to 3D computer animation and the fundamentals of expressive movement theory. It focuses on the art and practice of character animation, using practical assignments and critiques, along with reference material and analysis. Theoretical material will include introductory movement theory, the principles of animation, and animation timing. Practical work will focus on how to use motion to create a sense of character, how to develop a sense of weight and timing in animation, and how to animate motions such as walking and gesturing. Students will also learn technical skills, such as using forward and inverse kinematics for character animation, and advanced keyframe techniques. This course will have a heavy project emphasis with students creating several short animations during the quarter using 3D computer animation software.
Storage media for backing up work (flash drive, etc.)
A few things to keep in mind:
Website:
http://www.cs.ucdavis.edu/~neff/teaching/tcs131s12/index.html
Required Texts:
Useful References:
Class Sessions: TR 12:10-3:00, TCS computer lab.
Office Hours: Tues. 3-4, Thurs. 11-12 or by appointment, Kemper 3031
TA Office Hours: F 1:00-3:00 in the lab. These are offered every week, but please e-mail Yejin Kim by the evening before and he will meet you at the lab (rokkim AT ucdavis DOT edu).
Instructor: Michael Neff
mpneff AT ucdavis DOT edu
530-754-9510
Kemper Hall, 3031
Note: Subject to change as needed!
|
Week |
Lecture |
Topic |
Deadline/Handout |
|
1 |
1 April 3 |
Introduction and Review of Animation Techniques |
Assignment 1 out |
|
|
2 |
Introduction to Laban Movement Analysis (LMA) Work Time |
|
|
2 |
3 April 10 |
Class Critique Movement basics Animation Principles Work Time |
Assignment 1 due Assignment 2 out
|
|
|
4 |
Experimental Animation Work Time |
Reading: Principles of Traditional Animation Applied to 3D Computer Animation by Lasseter and two related web resources (see notes page) |
|
3 |
5 April 17 |
Working with sound in Maya LMA warm-up Sketch session |
|
|
|
6
|
LMA warm-up and new material Work time |
Reading: The Uses and Abuses of Cartoon Style in Animation by Bishko |
|
4 |
7 April 24 |
Class Critique
|
Assignment 2 due |
|
|
8 |
LMA warm-up Observation Exercise Written Reflection |
|
|
5 |
9 May 1 |
LMA Effort Drives |
Assignment 3 due Assignment 4 out |
|
|
10 |
Articulated Character Animation |
|
|
6 |
11 May 8 |
Walking Workshop |
Assignment 4 due Assignment 5 out |
|
|
12 |
Working with reference material Cycling animation and baking keys Studio Work Class |
|
|
7 |
13 May 15 |
Introduction to Storyboards Developing a character Creating effective movement pieces |
|
|
|
14 |
Class Critique |
Assignment 5 due Assignment 6 out |
|
8 |
15 May 22 |
Presentation of characters Presentation of Storyboards |
Storyboard and Character Sketch are due |
|
|
16 |
Expressive Aspects of Motion |
|
|
9 |
17 May 29 |
Studio Work Class |
|
|
|
18 |
Studio Work Class |
|
|
10 |
19 June 5 |
Studio Work Class |
|
|
|
20 |
Class Critique |
Assignment 6 due |
|
11 |
|
Final Exam |
|
Click on a link below to view the assignment description.
The distribution of marks will be as follows:
|
Course Component |
Weight |
|
A1 |
8% |
|
A2 |
13% |
|
A3 |
10% |
|
A4 |
8% |
|
A5 |
13% |
|
A6 |
23% |
|
Class Participation |
5% |
|
Final Exam |
20% |
Note: For the last five assignments, students are invited to submit a one page summary that describes what you were trying to achieve, how you went about it and possibly what you feel did or did not work. This will be considered when evaluating your piece.
Students are required to have material to present at all critiques. Failure to present at least a work in progress at a critique will result in a zero grade. Final versions of material may be submitted late at the penalty of 5% per day late. A weekend shall count as one day. All material must be submitted by the end of quarter.
The following general criteria apply to all assignments. Specific criteria are included with each assignment description.
Meeting/exceeding project requirements
Demonstrated understanding of concepts
Creativity/originality
Impact/appeal
Technical mastery (including written and oral skills)
Clear communication/story telling
Participation in critiques
Peer comments
One page summary
Throughout the course, you will be given the opportunity to critique multiple projects of other students (and vice versa). These critiques will be a source of valuable feedback on your work and an opportunity to develop your critical judgment. They are a key part of the learning in the course and you are encouraged to participate fully.