Lecture: 3 hours
Discussion: 1 hour
Elements of program design, style, documentation, efficiency. Methods for debugging and verification. Operating system tools. Principles and use of object-oriented programming in C++. Basic data structures and their use.
Prerequisite: Course 30 or equivalent with a grade of C- or better
Credit restrictions/cross listings: None
Summary of course contents
Goals: Students will develop programming skills and facility in the usage of operating-system tools at the level of complexity demanded by course 60 and upper-division ECS courses.
Engineering Design Statement
Engineering design skills are developed through a series of progressively more complex programming assignments, in which the emphasis is not only on functionality, but also clarity and efficiency.
ABET Category Content:
Engineering Science: 2 units
Engineering Design: 2 units
Science & Engineering
Visual Literacy: Modern computer programs almost all include graphical user interfaces. Interfaces should be designed so as to express the program’s functionality in a way that seems natural and appealing to the user. In this course, among other advanced programming topics, students are introduced to graphical user interfaces. Students are taught to deploy user-interaction widgets such as buttons and sliders, menus, scrolling, pop-up dialogs and the use of multiple windows so as to produce useful interfaces. A full-featured interface library such as NetBeans or Qt is used. Students are shown examples of interfaces in lecture so that they can critically evaluate their design. The students’ mastery of the design process is evaluated based on at least two programming projects which include user interfaces. The students are given grades and verbal feedback on the programs, based in part on the interface designs. In most offerings of the course this grading and feedback is done in small-group meetings between the students and the Instructor or Teaching Assistants.
History: 2012.10.29 (H. Chen): Modified course title (Introduction to), revised course description; updated texts. Prior course description went back to Feb 2001 (N. Matloff).
|1||an ability to apply knowledge of mathematics, science, computing, and engineering|
|2||an ability to design and conduct experiments, as well as to analyze and interpret data|
|3||X||an ability to design, implement, and evaluate a system, process, component, or program to meet desired needs, within realistic constraints such as economic, environmental, social, political, ethical, health and safety, manufacturability, and sustainability|
|4||an ability to function on multi-disciplinary teams|
|5||X||an ability to identify, formulate, and solve computer science and engineering problems and define the computing requirements appropriate to their solutions|
|6||an understanding of professional, ethical, legal, security and social issues and responsibilities|
|7||an ability to communicate effectively with a range of audiences|
|8||the broad education necessary to understand the impact of computer science and engineering solutions in a global and societal context|
|9||a recognition of the need for, and an ability to engage in life-long learning|
|10||knowledge of contemporary issues|
|11||X||an ability to use current techniques, skills, and tools necessary for computing and engineering practice|
|12||X||an ability to apply mathematical foundations, algorithmic principles, and computer science and engineering theory in the modeling and design of computer-based systems in a way that demonstrates comprehension of the tradeoffs involved in design choices|
|13||X||an ability to apply design and development principles in the construction of software systems or computer systems of varying complexity|