Other Suggested Readings
- "A Two-Pass Solution to the Rendering Equation: A Synthesis of Ray Tracing and Radiosity Methods",
John R. Wallace, Michael F. Cohen, and Donald P. Greenberg,
Computer Graphics (SIGGRAPH '87 Proceedings), pp. 311-20, July 1987.
- "A Progressive Refinement Approach to Fast Radiosity Image Generation",
Michael Cohen, Shenchang Eric Chen, John Wallace, and Donald Greenberg,
SIGGRAPH '88 Proceedings, pp. xx--xx, 1988.
- "A Ray Tracing Algorithm for Progressive Radiosity",
John Wallace, et al. SIGGRAPH '89 Proceedings, pp. 315-324.
- "A General Two-Pass Method Integrating Specular and Diffuse
Reflection", F. Sillion and Claude Puech,
SIGGRAPH '89 Proceedings, pp. 335-344.
- "Incremental Radiosity: An Extension of Progressive Radiosity to an Interactive Image Synthesis System", Shenchang Chen,
SIGGRAPH '90 Proceedings, pp. 135-144.
- "A Rapid Hierarchical Radiosity Algorithm",
Pat Hanrahan, David Salzman, and Larry Aupperle,
SIGGRAPH '91 Proceedings, pp. 197--206, 1991.
- "An Importance-Driven Radiosity Algorithm",
Brian Smits, James Arvo, David Salesin,
SIGGRAPH '92 Proceedings, pp. 273-282.
- "A Hierarchical Ilumination Algorithm for Surfaces with Glossy Reflection"Larry Aupperle and Pat Hanrahan, SIGGRAPH '93 Proceedings, pp. 155-162.
- "A Fast Shadow Algorithm for Area Light Sources Using Backprojection",
George Drettakis and Eugene Fiume, SIGGRAPH '94 Proceedings,
pp. 223--230, 1994.
- "Application of Irradiance Tensors to the Simulation of Non-Lambertian Phenomena", James Arvo,
SIGGRAPH '95 Proceedings, pp. 335-342.
- "A Realistic Camera Model for Computer Graphics",
Craig Kolb, Don Mitchell, and Pat Hanrahan,
SIGGRAPH '95 Proceedings, pp. 317-324.
- "Photon Maps in Bidirectional Monte Carlo Ray Tracing of Complex Objects",
Henrik Wann Jensen and Niels Jørgen Christensen,
Computers & Graphics vol. 19 (2), pp. 215-224, March 1995
- "Global Illumination Using Photon Maps",
Henrik Wann Jensen, In Eurographics Rendering Workshop 1996, pp. 21-30, Springer-Verlag.
- "Painterly Rendering for Animation",
Barbara Meier, SIGGRAPH '96 Proceedings, pp. 477-484.
- "Fast Soft Shadows",
Michael Herf and Paul Heckbert, Technical Sketch, New Orleans, Aug. 1996, SIGGRAPH '96 Visual Proceedings, p. 145. Paper (one page)
[A longer 1997 version: http://www.stereopsis.com/shadow/tr138.pdf]
"Metropolis light transport", Eric Veach and Leonidas Guibas, Proceedings of SIGGRAPH '97, pp. 65--76.
- "Forward Shadow Mapping",
Hansong Zhang, Rendering Techniques '98, Proceedings of the 9th EuroGraphics Rendering Workshop, Vienna, Austria, June 29-July 1, 1998.
- "Efficient Simulation of Light Transport in Scenes with Participating Media Using Photon Maps", Henrik Wann Jensen and Per H. Christensen, SIGGRAPH '98 Proceedings, pp. 311-320, 1998.
- "Fast Calculation of Soft Shadow Textures Using Convolution",
C.l Soler and F. X. Sillion,
SIGGRAPH '98 Proceedings, pp. 321--332, 1998.
- "Interactive Ray Tracing for Volume Visualization",
S. Parker, M. Parker, Y. Livnat, P.-P. Sloan, C. Hansen, and P. Shirley,
IEEE Transaction and Computer Graphics, Volume 5, Number 3, July-September 1999, pp. 238-250.
- "Tracing Ray Differentials", Homan Igehly, SIGGRAPH '99 Proceedings, pp. 179--186.
- "Relaistic, Hardware-Accelerated Shading and Light",
Wolfgang Heidrich and Hans-Peter Seidel,
SIGGRAPH '99 Proceedings, pp. 171--178.
- "Direct Illumination with Lazy Visibility Evaluation",
David Hart, Philip Dutre, and Donald Greenberg,
SIGGRAPH '99 Proceedings, pp. 147--154.
- "A Simple, Efficient Method for Realistic Animation of Clouds",
Yoshinori Dobashi, et al., SIGGRAPH 2000 Proceedings, 19--28.
- "Painterly Rendering for Video and Interaction",
Aaron Hertzmann and Ken Perlin, NPAR 2000 Proceedings, pp. 7-12.
- "Deep shadow maps", Lokovic, Tom and Veach, Eric,Proceedings of SIGGRAPH 2000, pp. 385-392.
- "An efficient representation for irradiance environment maps",
Ramamoorthi, Ravi and Hanrahan, Pat,
Proceedings of SIGGRAPH 2001, pp. 497--500.
- "Adaptive Shadow Maps", Randima Fernando, Sebastian Fernandez,
Kavita Bala, and Donald P. Greenberg, SIGGRAPH 2001 Conference Proceedings.
- "A Practical Model for Subsurface Light Transport",
Henrik Wann Jensen, Steve Marschner, Marc Levoy, and pat Hanrahan,
SIGGRAPH 2001 Proceedings, pp. 511-518, 2001.
- "Homomorphic Factorization of BRDFs for High-Performance Rendering",
Michael D. McCool, Jason Ang, and Anis Ahmad,
SIGGRAPH 2001 Proceedings, pp. 171--178, 2001.
- "A Signal-Processing Framework for Inverse Rendering",
Ravi Ramamoorthi and Pat Hanrahan, SIGGRAPH 2001 Proceedings,
pp. 117--128, 2001.
- "Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments",
Sloan, Peter-Pike and Kautz, Jan and Snyder, John,
ACM Trans. Graphics, 21(3), July 2002, pp. 527-536.
- "Ray tracing on programmable graphics hardware",
Purcell, Timothy J. and Buck, Ian and Mark, William R. and Hanrahan, Pat,
ACM Trans. Graphics, 21(3), July 2002, pp. 703--712.
- "Animation and rendering of complex water surfaces",
Enright, Douglas and Marschner, Stephen and Fedkiw, Ronald,
ACM Trans. Graphics, 21(3), July 2002, pp. 734-744.
- "Photon mapping on programmable graphics hardware",
Purcell, Timothy J. and Donner, Craig and Cammarano, Mike and Jensen, Henrik Wann and Hanrahan, Pat,
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware,
2003, pp. 41--50.
- "All-frequency shadows using non-linear wavelet lighting approximation",
Ng, Ren and Ramamoorthi, Ravi and Hanrahan, Pat,
ACM Trans. Graphics, 22(3), July 2003, pp. 376-381.
- "An Efficient and Robust Ray-Box Intersection Algorithm",
Amy Williams, Steve Barrus, R. Keith Morley and Peter Shirley,
Journal of Graphics Tools, Volume 10, Number 1, June 2005, pp. 49-54.
- "Light diffusion in multi-layered translucent materials",
Donner, Craig and Jensen, Henrik Wann,
ACM Trans. Graphics, 24(3), July 2005, pp. 1032-1039.
}
- "Interactive Distribution Ray Tracing",
Solomon Boulos, Dave Edwards, J. Dylan Lacewell, Joe Kniss, Jan Kautz, Peter Shirley, and Ingo Wald, Technical Report UUSCI-2006-022, University of Utah.
- "Simulating multiple scattering in hair using a photon mapping approach",
Moon, Jonathan T. and Marschner, Stephen R.,
Proceedings of SIGGRAPH 2006, pp. 1067-1074.
- "Direct-to-indirect transfer for cinematic relighting",
Havsan, Milovs and Pellacini, Fabio and Bala, Kavita,
ACM Trans. Graphics, 25(3), July 2006, pp. 1089--1097.
- "High quality rendering using ray tracing and photon mapping",
Jensen, Henrik Wann and Christensen, Per, ACM SIGGRAPH 2007 course.
- "Computing the scattering properties of participating media using Lorenz-Mie theory",
Frisvad, Jeppe Revall and Christensen, Niels Jorgen and Jensen, Henrik Wann,
Proceedings of SIGGRAPH 2007.
- "Real-Time KD-Tree Construction on Graphics Hardware",
Kun Zhou, Qiming Hou, Rui Wang, and Baining Guo, ACM Transactions on Graphics (SIGGRAPH Asia 2008).
- "Radiance caching for participating media",
Jarosz, Wojciech and Donner, Craig and Zwicker, Matthias and Jensen, Henrik Wann,
ACM Trans. Graphics, 27(1), March 2008, pp. 7:1-7:11.
- "Scattering", Gutierrez, Diego and Jarosz, Wojciech and Donner, Craig and Narasimhan, Srinivasa G., SIGGRAPH 2009 Course.