Other Suggested Readings




  1. "A Two-Pass Solution to the Rendering Equation: A Synthesis of Ray Tracing and Radiosity Methods", John R. Wallace, Michael F. Cohen, and Donald P. Greenberg, Computer Graphics (SIGGRAPH '87 Proceedings), pp. 311-20, July 1987.

  2. "A Progressive Refinement Approach to Fast Radiosity Image Generation", Michael Cohen, Shenchang Eric Chen, John Wallace, and Donald Greenberg, SIGGRAPH '88 Proceedings, pp. xx--xx, 1988.

  3. "A Ray Tracing Algorithm for Progressive Radiosity", John Wallace, et al. SIGGRAPH '89 Proceedings, pp. 315-324.

  4. "A General Two-Pass Method Integrating Specular and Diffuse Reflection", F. Sillion and Claude Puech, SIGGRAPH '89 Proceedings, pp. 335-344.

  5. "Incremental Radiosity: An Extension of Progressive Radiosity to an Interactive Image Synthesis System", Shenchang Chen, SIGGRAPH '90 Proceedings, pp. 135-144.

  6. "A Rapid Hierarchical Radiosity Algorithm", Pat Hanrahan, David Salzman, and Larry Aupperle, SIGGRAPH '91 Proceedings, pp. 197--206, 1991.

  7. "An Importance-Driven Radiosity Algorithm", Brian Smits, James Arvo, David Salesin, SIGGRAPH '92 Proceedings, pp. 273-282.

  8. "A Hierarchical Ilumination Algorithm for Surfaces with Glossy Reflection"Larry Aupperle and Pat Hanrahan, SIGGRAPH '93 Proceedings, pp. 155-162.

  9. "A Fast Shadow Algorithm for Area Light Sources Using Backprojection", George Drettakis and Eugene Fiume, SIGGRAPH '94 Proceedings, pp. 223--230, 1994.

  10. "Application of Irradiance Tensors to the Simulation of Non-Lambertian Phenomena", James Arvo, SIGGRAPH '95 Proceedings, pp. 335-342.

  11. "A Realistic Camera Model for Computer Graphics", Craig Kolb, Don Mitchell, and Pat Hanrahan, SIGGRAPH '95 Proceedings, pp. 317-324.

  12. "Photon Maps in Bidirectional Monte Carlo Ray Tracing of Complex Objects", Henrik Wann Jensen and Niels Jørgen Christensen, Computers & Graphics vol. 19 (2), pp. 215-224, March 1995

  13. "Global Illumination Using Photon Maps", Henrik Wann Jensen, In Eurographics Rendering Workshop 1996, pp. 21-30, Springer-Verlag.

  14. "Painterly Rendering for Animation", Barbara Meier, SIGGRAPH '96 Proceedings, pp. 477-484.

  15. "Fast Soft Shadows", Michael Herf and Paul Heckbert, Technical Sketch, New Orleans, Aug. 1996, SIGGRAPH '96 Visual Proceedings, p. 145. Paper (one page) [A longer 1997 version: http://www.stereopsis.com/shadow/tr138.pdf]

    "Metropolis light transport", Eric Veach and Leonidas Guibas, Proceedings of SIGGRAPH '97, pp. 65--76.
  16. "Forward Shadow Mapping", Hansong Zhang, Rendering Techniques '98, Proceedings of the 9th EuroGraphics Rendering Workshop, Vienna, Austria, June 29-July 1, 1998.

  17. "Efficient Simulation of Light Transport in Scenes with Participating Media Using Photon Maps", Henrik Wann Jensen and Per H. Christensen, SIGGRAPH '98 Proceedings, pp. 311-320, 1998.

  18. "Fast Calculation of Soft Shadow Textures Using Convolution", C.l Soler and F. X. Sillion, SIGGRAPH '98 Proceedings, pp. 321--332, 1998.

  19. "Interactive Ray Tracing for Volume Visualization", S. Parker, M. Parker, Y. Livnat, P.-P. Sloan, C. Hansen, and P. Shirley, IEEE Transaction and Computer Graphics, Volume 5, Number 3, July-September 1999, pp. 238-250.

  20. "Tracing Ray Differentials", Homan Igehly, SIGGRAPH '99 Proceedings, pp. 179--186.

  21. "Relaistic, Hardware-Accelerated Shading and Light", Wolfgang Heidrich and Hans-Peter Seidel, SIGGRAPH '99 Proceedings, pp. 171--178.

  22. "Direct Illumination with Lazy Visibility Evaluation", David Hart, Philip Dutre, and Donald Greenberg, SIGGRAPH '99 Proceedings, pp. 147--154.

  23. "A Simple, Efficient Method for Realistic Animation of Clouds", Yoshinori Dobashi, et al., SIGGRAPH 2000 Proceedings, 19--28.

  24. "Painterly Rendering for Video and Interaction", Aaron Hertzmann and Ken Perlin, NPAR 2000 Proceedings, pp. 7-12.

  25. "Deep shadow maps", Lokovic, Tom and Veach, Eric,Proceedings of SIGGRAPH 2000, pp. 385-392.

  26. "An efficient representation for irradiance environment maps", Ramamoorthi, Ravi and Hanrahan, Pat, Proceedings of SIGGRAPH 2001, pp. 497--500.

  27. "Adaptive Shadow Maps", Randima Fernando, Sebastian Fernandez, Kavita Bala, and Donald P. Greenberg, SIGGRAPH 2001 Conference Proceedings.

  28. "A Practical Model for Subsurface Light Transport", Henrik Wann Jensen, Steve Marschner, Marc Levoy, and pat Hanrahan, SIGGRAPH 2001 Proceedings, pp. 511-518, 2001.

  29. "Homomorphic Factorization of BRDFs for High-Performance Rendering", Michael D. McCool, Jason Ang, and Anis Ahmad, SIGGRAPH 2001 Proceedings, pp. 171--178, 2001.

  30. "A Signal-Processing Framework for Inverse Rendering", Ravi Ramamoorthi and Pat Hanrahan, SIGGRAPH 2001 Proceedings, pp. 117--128, 2001.

  31. "Precomputed radiance transfer for real-time rendering in dynamic, low-frequency lighting environments", Sloan, Peter-Pike and Kautz, Jan and Snyder, John, ACM Trans. Graphics, 21(3), July 2002, pp. 527-536.

  32. "Ray tracing on programmable graphics hardware", Purcell, Timothy J. and Buck, Ian and Mark, William R. and Hanrahan, Pat, ACM Trans. Graphics, 21(3), July 2002, pp. 703--712.

  33. "Animation and rendering of complex water surfaces", Enright, Douglas and Marschner, Stephen and Fedkiw, Ronald, ACM Trans. Graphics, 21(3), July 2002, pp. 734-744.

  34. "Photon mapping on programmable graphics hardware", Purcell, Timothy J. and Donner, Craig and Cammarano, Mike and Jensen, Henrik Wann and Hanrahan, Pat, Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware, 2003, pp. 41--50.

  35. "All-frequency shadows using non-linear wavelet lighting approximation", Ng, Ren and Ramamoorthi, Ravi and Hanrahan, Pat, ACM Trans. Graphics, 22(3), July 2003, pp. 376-381.

  36. "An Efficient and Robust Ray-Box Intersection Algorithm", Amy Williams, Steve Barrus, R. Keith Morley and Peter Shirley, Journal of Graphics Tools, Volume 10, Number 1, June 2005, pp. 49-54.

  37. "Light diffusion in multi-layered translucent materials", Donner, Craig and Jensen, Henrik Wann, ACM Trans. Graphics, 24(3), July 2005, pp. 1032-1039. }

  38. "Interactive Distribution Ray Tracing", Solomon Boulos, Dave Edwards, J. Dylan Lacewell, Joe Kniss, Jan Kautz, Peter Shirley, and Ingo Wald, Technical Report UUSCI-2006-022, University of Utah.

  39. "Simulating multiple scattering in hair using a photon mapping approach", Moon, Jonathan T. and Marschner, Stephen R., Proceedings of SIGGRAPH 2006, pp. 1067-1074.

  40. "Direct-to-indirect transfer for cinematic relighting", Havsan, Milovs and Pellacini, Fabio and Bala, Kavita, ACM Trans. Graphics, 25(3), July 2006, pp. 1089--1097.

  41. "High quality rendering using ray tracing and photon mapping", Jensen, Henrik Wann and Christensen, Per, ACM SIGGRAPH 2007 course.

  42. "Computing the scattering properties of participating media using Lorenz-Mie theory", Frisvad, Jeppe Revall and Christensen, Niels Jorgen and Jensen, Henrik Wann, Proceedings of SIGGRAPH 2007.

  43. "Real-Time KD-Tree Construction on Graphics Hardware", Kun Zhou, Qiming Hou, Rui Wang, and Baining Guo, ACM Transactions on Graphics (SIGGRAPH Asia 2008).

  44. "Radiance caching for participating media", Jarosz, Wojciech and Donner, Craig and Zwicker, Matthias and Jensen, Henrik Wann, ACM Trans. Graphics, 27(1), March 2008, pp. 7:1-7:11.

  45. "Scattering", Gutierrez, Diego and Jarosz, Wojciech and Donner, Craig and Narasimhan, Srinivasa G., SIGGRAPH 2009 Course.