1.Hardware/Software advances
1.RAMs, Consoles, CD ROMs,
DVD, I/O devices
2.Multimedia
1.Sound, Graphics, Video
Clips, 3D Animation
2.Realtime polygon based
animation
3.Multimedia development tools
1.Hypercard, Macromedia's
Director, ToolBook, Visual Basic
2.Microsoft's DirectPlay
API (as a part of Windows Game SDK)
3.Ref. Visual basic 4: Network
Gaming Adventure Set, Coriolis Group, 1996.
4.Shareware (Give away the first product, charge for upgrades)
1.Id Software's Doom was
marketed using the innovative shareware concept.
5.Multiplayer Gaming Environment
1.Doom can be played ina
networked environment
2.Compuserve's Sniper
3.Genie's Air Warrior
4.Networkprogramming is
tricky