![]() Inside a virtual spaceship, by student Matt Hibbs. |
Professor: Nina Amenta
Teaching Assistant: Zehra Shah, zshah "at" ucdavis.edu
|
Fundamentals of Computer Graphics, 3rd Edition (2nd Edition would be fine too)
Peter Shirley, et. al.
A K Peters, Ltd., 2005
You may also want to buy:
OpenGL ES 2.0 Programming Guide
Aaftab Munshi, Dan Ginsburg, Dave Shreiner
Addison-Wesley Professional
This is the book for the embedded systems OpenGL (eg. on phones), and
although we are not using OpenGL ES it is essentially the same as the
subset of OpenGL that we are using, without any extraneous stuff.
WebGL (for applications embedded in a browser) is also very similar.
Basically we will use the commands described in BOTH the
OpenGL 2.1 reference page
AND the
OpenGL 3.3 reference page.