
ECS276: VOLUME VISUALIZATION
INSTRUCTOR: Kwan-Liu Ma
CLASS TIMES: MW, 12:10-1:30 PM, Chemistry 176
PROJECTS
You are expected to do three projects. Note that each project is built on the previous one. By the end of the quarter, you will have a fairly usable interactive volume visualization system. A code is provided to those of you who had little experience with OpenGL and making interactive systems.
PROJECT 1 (Due 11:59pm, Nov 02)
You will create a basic raycasting volume renderer. An interactive user interface must be provided to operate your renderer. Rendering must be GPU accelerated to deliver interactive performance (i.e., at 10-60 frames per second). The Phong illumination model should be used for shading. The user should be able to:
- Select a volume dataset to load
- Select an existing 1D transfer function
- See an image of the data in the display window
- be able to roate, zoom, and pan the visualization
- choose to see a bounding box of the volume
PROJECT 2 (Due 11:59pm, Nov 23)
In this project, you will enhance your interactive system by adding the following components/functionalities:
- an interactive transfer function editor
- slicing and cut away visualization
- isosurface visualization with pre-integration
- improved lighting with ambient occlusion
PROJECT 3 (Due 11:59pm, Dec 16)
With this project, you are expected to enhance your system's functionalities and/or usability either by implementing techniques/designs in published papers or by developing new ones on your own. You will demonstrate this system to the whole class on December 15th.
Resources
- A chapter from GPU Gems on GPU volume rendering
- Qt
- OpenGL Programming Guide, 8th Edition, by Dave Shreiner et al., Addison Wesley
Available at books.google.com: [Link]
- OpenGL Shading Language, 3rd Edition by Randi Rost et al., Addison Wesley
Available at books.google.com: [Link]
- GLSL Tutorial and Reference
- Volume data repository I
- Volume data repository II