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Publications

Papers

  1. Blending Art and Science in the Production Collapse (suddenly falling down), Michael Neff, Dawn Sumner, Gerald W. Bawden, Ellen Bromberg, James P. Crutchfield, Della Davidson, Louise H. Kellog and Oliver Kreylos. Leonardo. (Extended version of the paper below.) (To Appear)

  2. Blending Art and Science to Create Collapse (suddenly falling down), Michael Neff, Dawn Sumner, Gerald W. Bawden, Ellen Bromberg, Della Davidson, Louise H. Kellog and Oliver Kreylos. Leonardo Transactions. (To Appear)

  3. Augmenting Gesture Animation with Motion Capture Data to Provide Full-Body Engagement, Pengcheng Luo, Michael Kipp, Michael Neff. Proceedings of Intelligent Virtual Agents (IVA’09), 14 pages, 2009. [conference video]

  4. Interactive Editing of Motion Style Using Drives and Correlations, Michael Neff and Yejin Kim.  ACM SIGGRAPH/Eurographics Symposium on Computer Animation,  10 pages, 2009.        [conference video, examples of exaggeration and diminishment]

  5. Statistical Reconstruction and Animation of Specific Speakers’ Gesturing Styles, Michael Neff, Michael Kipp, Irene Albrecht, Hans-Peter Seidel.  ACM Transactions on Graphics, Vol. 27, No. 1, pp. 5:1-24, March 2008. [main video, subject comparison, kinematic-dynamic comparison, arm drop showing the role of dynamics, ]

  6. An Annotation Scheme for Conversational Gestures : How to economically capture timing and form (pre-print), Michael Kipp, Michael Neff and Irene Albrecht.  Journal on Language Resources and Evaluation - Special Issue on Multimodal Corpora, Vol. 47, No. 3-4, pp. 325-339, 2007.

  7. Towards Natural Gesture Synthesis: Evaluating gesture units in a data-driven approach to gesture synthesis, Michael Kipp, Michael Neff, Kerstin Kipp and Irene Albrecht.Proceedings of Intelligent Virtual Agents (IVA’07), LNAI 4722, pp. 15-28, 2007. (Best Paper Award)

  8. Layered Performance Animation with Correlation Maps, Michael Neff, Irene Albrecht and Hans-Peter Seidel.  , Computer Graphics Forum 26 (3) (EUROGRAPHICS 07), pp.675-684, 2007. [conference video, live capture of simple mapping demo]

  9. From Performance Theory to Character Animation Tools (Chapter 24), Michael Neff and Eugene Fiume. , in Human Motion – Understanding, Modelling, Capture and Animation, Computational Imaging and Vision (36), eds. B. Rosenhahn, R. Klette and D. Metaxas, Springer, pp. 583-612, 2007.

  10. Modeling Relaxed Hand Shape for Character Animation, Michael Neff and Hans-Peter Seidel.  Articulated Motion and Deformable Objects (AMDO 2006), volume 4069 of LNCS, pp.262-70, 2006. [hand data and errata animations]

  11. An Annotation Scheme for Conversational Gestures : How to economically capture timing and form , M. Kipp, M. Neff and I. Albrecht.  Proceedings of the Workshop on "Multimodal Corpora" at LREC 2006, pp. 24-27.

  12. AER: Aesthetic Exploration and Refinement for Expressive Character Animation, Michael Neff and Eugene Fiume.  ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2005.        [animations]

  13. Methods for Exploring Expressive Stance, Michael Neff and Eugene Fiume.  Graphical Models,  Volume 68, Issue 2, March 2006, pp. 133-157. [preprint the final corrected article is available from Science Direct]

  14. Predictive Feedback for Interactive Control of Physics-based Characters, Joe Laszlo, Michael Neff and Karan Singh.  Computer Graphics Forum 24(3) (EUROGRAPHICS 05), pp. 257-266, 2005.[Check here for animations etc.]       

  15. Methods for Exploring Expressive Stance, Michael Neff and Eugene Fiume.  ACM SIGGRAPH/Eurographics Symposium on Computer Animation, pp. 49-58, 2004.        [animations]

  16. Artistically Based Computer Generation of Expressive Motion, Michael Neff and Eugene Fiume.  Proceedings of the AISB 2004 Symposium on Language, Speech and Gesture for Expressive Characters.  pp. 29-39, 2004.        [animations]

  17. Aesthetic Edits for Character Animation, Michael Neff and Eugene Fiume.  ACM SIGGRAPH/Eurographics Symposium on Computer Animation.  pp. 239-244, 2003.        [animations]

  18. Modeling Tension and Relaxation for Computer Animation,  Michael Neff and Eugene Fiume.  ACM SIGGRAPH Symposium on Computer Animation.  pp. 81-88, 2002.        [errata, more info and animations]

  19. A Visual Model For Blast Waves and Fracture,  Michael Neff and Eugene L. Fiume . Graphics Interface '99.  pp. 193-202, 1999.

Refereed Posters and Short Work

  1. Automatic Torso Engagement for Gesturing Characters, Michael Neff. Proceedings of Intelligent Virtual Agents (IVA’08), LNCS 5208, pp. 522-23, 2008.

  2. Modeling Ambient Lower Body Motion, Sageev Oore and Michael Neff.  ACM SIGGRAPH/Eurographics Symposium on Computer Animation Poster Session, 2004.

Theses

  1.  A Visual Model for Blast Waves and Fracture.  Michael Neff.  Master's Thesis, Department of Computer Science, University of Toronto, 1998. (Also available as a pdf.)
  2.  Aesthetic Exploration and Refinement: A Computational Framework for Expressive Character Animation .  Michael Neff.  Ph.D. Thesis, Department of Computer Science, University of Toronto, 2005. (Formatted for double-sided printing. Also available in single sided formatting by request.)